Monday, October 11, 2010

4.0.what?

In news behind the scenes of the writer... I've recently become the WoW columnist for MMOReporter. Feel free to check me out over there for all kinds of World of Warcraft news, as well news about numerous other mmo's. It's a relatively new site, so look it over for a more official (And less curse-riddled) look at the mmos we all love.

Anyway... by the time most of you read this patch 4.0.1 will have landed (or at least be patching in)... and it's a doozy. Now, i'm sure everyone in the wow blogosphere is going to be talking about it... As well they should.. It's a big fucking deal going to change everything as if you didn't already know that.

I'm sure a lot of you are taking last minute (hour, day) looks over the talent trees of your favorite class, flailing wildly and going "what the fuck", then rushing over to wowhead or elitist jerks hoping they'll tell you what to do.. Well, the theorycrafting geniuses at EJ are still working on it, as far as I know, and that means... guess what folks? You get to figure shit out for yourself.

Now, don't worry about it, I know it's kinda scary, especially if you're a new player... I'm not entirely unsympathetic, because we were all new at one point. Here's a few things to ask yourself before deciding where to spend your talent points in 4.0. Keep in mind this is mostly from a pve standpoint. Pvp offers a whole different aspect of things with endless possibilities that i'm not good enough to simplify.

First off, what is it you do? Are you a tank, DPS, or a healer? This should be easy to answer.
Second, what are your main abilities? As a DPS you can simplify this more into: what are your hardest hitting abilities? Tanks and healers have it a little bit more complicated, and i'll delve into that later.
Third, are there talents that increase X (the answer to #2)? Generally, these are the talents you want to shoot for, and generally fill up completely.
Fourth, are all your talent points going into one tree? The answer to this should always be a no. You need 31 points in one tree to access either of the other two trees, but there are always going to be things in other trees that'll help you out... Don't be afraid to toy around with them, because generally these will be the points that will be shifted around the most.

Now, DPS have the easiest things to figure out. Your hardest hitting ability, or at least your main "spammed" ability, generally, is going to be either the capstone, or your "spec into" bonus... Examples include Templar's Verdict (ret pally), Mind Flay (shadow priest), Chimaera shot (marksmanship hunter). You generally want to put talent points into talents that will improve these abilities... Increased damage, increased crit chance, reduced mana cost or cast times, etc.

Tanks' talent trees aren't so straight forward, but still relatively simple. Basic things you should fill out are going to improve your survivability... what increases survivability can be broken down into 3 seperate categories: Stamina, avoidance, and mitigation. Now without getting into any heavy theorycrafting, these simply translate into Health, dodge/block/parry, and absorbs. Any talents that increase those things are generally what you want to look for. Also, each tank tree has a talent that says something along the lines of "Reduces your chance to be critically hit by x%"... this is frickin mandatory as a tank. Defense rating is no longer going to be on gear, so this talent will replace the effect of being defense "capped".

Healers generally have the most difficult time "guessing" their way through a talent tree, and i'm hardly a professional healer so take my advice with a grain of salt here. There are several things you should look for within healing trees. Increased intellect, reduced cast times, extra in-combat mana regeneration, haste, spell power, or "increases the healing effect of..." are all going to be good starting points.

Now... I'm no theorycrafter. I don't have the head for formulas and figuring out how to get that extra 1% DPS increase by swapping talent X for talent Y... Chances are, if you're into that kind of thing you're not even bothering to read my silly little blog. But if you're looking at the new talent trees and sitting there with a blank helpless look on your face, then maybe this will help you make heads or tails of some overwhelming changes.

3 comments:

  1. I'm over in EU so I don't get the patch until Wednesday *sniffles* However, maybe that means that people sorted out the theorycrafting by then.. :P

    Looking at the talent trees now they seem pretty straight forward. To fit 31 points into your main tree you have to pretty much take everything, and a few things you didn't even want - and just leave the things that are very obviously PvP related.

    So the main tree I'm not too worried about. It's when it comes to choosing my secondary tree that I start flailing and wonder what is best. Since everything is straight forward I'm sure we can do fairly well no matter how we spec (as long as we're not total idiots, but I'd like to believe we're not hehe) - but I'm sure in a few days someone will still have found that cookie-cutter spec that gives you that 1% more dps :P

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  2. Gratz on the MMOReporter gig.

    I'm mostly excited for the new talent trees myself. I think with most of the 'filler' talents removed, it will be somewhat harder to 'ruin' a spec or waste points, which is good. Also, know that Dual-talent specialization should only cost 100g now. I learned that before losing 900g on it yesterday!. I'll be taking advantage of that right away.

    On the other hand, I expect a few pieces of my hunter's gear (which is less than stellar) to get ripped by the agi/str changes for attack power. Hunters can take such a wide range of gear, its possible some of our stuff will be flagged for STR vs AGI, etc. We'll see. Very happy with focus, though!

    Also excited to see what goes down with Warlocks, too. I touched on the soul shard mechanic a wee bit in PTR, but nothing more than nuking some BT mobs.

    I think we'll see a lot of people swarming dummies or just running loose across the zones raining death on the poor, unsuspecting mobs.

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  3. @BigWally Thanks :D I think the reduced cost of dual spec slipped by a lot of people. Not that it wasn't a big announcement, it was just easily eclipsed by... well.. every OTHER big announcement. As far as the STR/AGI components, the only things that might be fishy on whether they would get flagged for STR vs AGI would be trinkets, cloaks, rings or necks.. Mail and Leather gear has already confirmed to have agility whereas plate will have strength. Any of the above will only have STR on them if they had STR on them before 4.0.

    @Saga you're right.. EJ has been on top of these things since the talent trees have come out, i'm sure. I wasn't sure what I thought about the tree changes at first, but after looking at them more I do kind of like the removal of the fluff. (Yay - no more talent that reduces frostbolt's cast time by .1s!). There's gonna be some number crunching and garbage for sure to eek out the +/- 1% of DPS, but I think there's a lot more margin for error, requiring people to actually PLAY better for their numbers. It's a good thing in the long run I think.

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